Listening to events
See also: https://socket.io/docs/v4/listening-to-events/
Table of content
There are several ways to handle events that are transmitted between the server and the client.
EventEmitter methods
socket.on(eventName, listener)
Adds the listener function to the end of the listeners array for the event named eventName.
socket.on("details", new Emitter.Listener() { @Override public void call(Object... args) { // ... } });
socket.once(eventName, listener)
Adds a one-time listener function for the event named eventName.
socket.once("details", new Emitter.Listener() { @Override public void call(Object... args) { // ... } });
socket.off(eventName, listener)
Removes the specified listener from the listener array for the event named eventName.
Emitter.Listener listener = new Emitter.Listener() { @Override public void call(Object... args) { calls.add("two"); } }; socket.on("details", listener); // and then later... socket.off("details", listener);
socket.off(eventName)
Removes all listeners for the specific eventName.
socket.off("details");
socket.off()
Removes all listeners (for any event).
socket.off();
Catch-all listeners
For incoming packets
socket.onAnyIncoming(new Emitter.Listener() { @Override public void call(Object... args) { // ... } });
For outgoing packets
socket.onAnyOutgoing(new Emitter.Listener() { @Override public void call(Object... args) { // ... } });